BubbleTro

What is BubbleTro?

BubbleTro is a 2D game which is heavily inspired by Balatro and Ball popping games like the witch game in the top left corner of the Miro board.

  • Pixel Art: I handled all the art for this one! Every sprite and animation you see was designed and drawn by me.

  • Combat Mechanics: I built the core aiming and shooting system for Bubble Gun Marv

  • Gameplay Design: While I helped brainstorm the overall game loop, I focused on the "Bubbloon" shop and how power-ups would actually change the game.

Bubble

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Bubble It

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Bubble 〰️ Bubble It 〰️

This was my fourth game jam, developed with a group of friends from university. The theme was Bubbles, and at the time much of the team was heavily influenced by Balatro.

To stay organised, we relied on Miro for planning and structuring ideas, which helped get everyone on the same page before development started.

For this game jam, I designed all of the pixel art, including the in-game UI elements, using Aseprite. I spent 36.7 hours over three days from Friday to Sunday afternoon, completing the work just in time for submission. While all the art was animated, time constraints meant the animations weren’t fully implemented in the final build.

I also created BubbleGun Marv at the bottom of the screen and implemented the shooting and aiming mechanics. One of my teammates later adjusted the bounce mechanics while I focused on art.

Our team placed second in the university contest, competing against five other groups. The presentation was a highlight, where we showcased the game alongside some humorous bugs we hadn’t managed to fix.

Since then, I’ve continued creating pixel art and challenging myself with more complex projects, which I showcase on my Twitter.